Special Event & Demonstration
This event feature opening remarks from Kathryn Blackmer Reyes, Director of the Africana, Asian American, Chicano, and Native American Studies Center. Exhibit curator, artist, and faculty member, Dr. Bobbi Makani from the Lucas College and Graduate School of Business at SJSU discusses Chinese culture through the lens of Chinese brush painting followed by a live demonstration from two exhibit artists, Dr. Felix Chan Lim from Stanford University Continuing Studies Program and Dr. Alex Chan Lim. The event concludes with a live demonstration of the virtual reality exhibit from Jon Oakes, Technology Labs Coordinator at SJSU King Library.
Explore the "21@2021" Virtual Exhibit!
Hosted by the Africana, Asian American, Chicano, and Native American Studies Center and in honor of Asian Pacific Heritage Month, "21@2021" is the celebration of the 21st Family Art Exhibit of the Chan Lim Family. The Chan Lim Family of Artists is best known for their Asian-themed art with a particular focus on Chinese brush painting. The family has been actively engaged in the arts for more than half a century to date. The three generations of the Chan Lim Family use a multitude of media, styles, and techniques to incorporate Western into Eastern art. They continue to get involved in the arts by actively developing and promoting Chinese brush painting in the Philippines and abroad.
Over the years, they have continuously pushed the envelope on the type of media used for the Chinese brush. Their art subjects have included flora, fauna, landscape, and even portraits. These themes can be seen in most of the family’s art, as well as their students. This exhibit in particular presents Chinese brush painting on colorful lanterns.
Enter "21@2021" VR Experience
Note: (Firefox is recommended) As you explore, use the W (forward), A (left), S (backward), and D (right) keys to navigate the room. Use keys Q and E or click your mouse to rotate.
Curators of "21@2021"
“VR isn't just for gaming, it can be for art exhibits, too. Something I didn't realize before is how having our exhibit online still allows us to have interactive experiences in virtual environments. What I'm most excited about is how users will be able to interact with the art pieces by picking up some of lanterns and examining them close-up. Having this exhibit online has prompted Felix and I to explore ways to integrate technology into our art and find creative solutions."– Bobbi Makani-Lim, Ph.D.
“The '21@2021' Virtual Exhibit allowed me to think outside of the box and taught me how to integrate technology and art. For example, I've learned how photogrammetry can make a huge difference in virtual environments. What might seem like little changes in reflection, light, angles, and other elements can be drastic in how real a virtual environment feels to users. What I'm most excited about is showing this exhibit to a wider audience and being able to share with others how we were able to converge technology and art."
– Felix Chan Lim, Ph.D.
"This online exhibit is part of the Africana, Asian American, Chicano, and Native American (AAACNA) Studies Center’s work to bring forth diverse voices through our exhibits. I am honored that Prof. Makani and Lim for sharing their work and for bringing their cultural art to this VR environment. Originally, this exhibit was to have been a physical exhibit in 2020 but obviously plans changed. While the physical exhibit would have been an exciting and exuberating experience, the VR platform provides for a new dimension for an up close look at the artistry created by the Chan Lim Family. My thanks to the wonder team of people that help make this VR experience as well."
— Kathryn Blackmer Reyes, Librarian & Director, AAACNA Studies Center
"At the start of the pandemic, we were challenged to find a way to showcase exhibits in a virtual environment. It forced all of us to reexamine how we host exhibits and how to visually tell a story in this digital world. Together, with Bobbi and Felix, we came up with a plan to create 3D models of the artwork. It is gratifying to finally share this work which was created over many months of trial and error. All in all, over 500 hours of human and computer time were used to create the scenes, render the lanterns, and place the artwork in the galleries."
— Jon Oakes, Technology Labs Coordinator